Destroyer
Destroyers are the largest and most powerful ships in in the game, second only to the Death
Star. Relatively expensive and requiring a high degree of infrastructure and technological
research to build, they are not an option for new players.
Uses and Advantages
Destroyers are used mainly to counter Plasma Turrets and Deathstars. They also work quite
well when you have to face a fleet of Battlecruisers and a fodder defense of Light Lasers, due
to Rapid-Fire. Destroyers are effective in conjunction with Bombers and Battleships to crush
turtles. Some players use hundreds of Destroyers as a planetary defense to deter attack,
particularly from Moon Destroy attempts.
Shortcomings
Fodder will counter Destroyers quite well, but only with the backup of bigger ships behind
them. In defenses, Rocket Launcher fodder is effective against Destroyers, where Light Lasers
are not, due to Rapid-Fire, but the effectiveness of Rocket Launchers can can be countered
somewhat by using Cruisers along with Destroyers in the attacking fleet. The Destroyer is also
expensive both to build and operate, with the second highest Crystal to Metal cost ratio for a
combat ship in the game. They are also relatively slow, and require a lot of deuterium to move.
Requirements
- Shipyard (level 9)
- Hyperspace Drive (level 6)
- Hyperspace Technology (level 5)
Cost
| Resource | Amount |
|---|
| Metal | 60000 |
| Crystal | 50000 |
| Deuterium | 15000 |
| |
|---|
| Structural integrity | 110000 |
| Shield Power | 500 |
| Weapon Power | 2000 |
| Cargo Capacity | 2000 Units |
| Base Speed | 5000 |
| Fuel Consumption | 1000 |
Rapid-Fire Against
| |
|---|
| Espionage Probe | 5 |
| Solar Satellite | 5 |
| Light Laser | 10 |
| Battlecruiser | 2 |
Rapid-Fire From