Heavy Fighter

Although the Heavy Fighter is more powerful than the Light Fighter, it isn’t used as much because of the high Crystal to Metal cost ratio compared to the Light Fighter. Even though it is not as effective as the more powerful Cruiser, the Heavy Fighter can still cause significant damage when launched in significant numbers.

Uses and Advantages

Against Cruisers, the Heavy Fighter is a better fodder unit than the Light Fighter because Cruisers have no Rapid-Fire against them. This is especially useful in the early game where cruisers are the dominant combat ship. With more than double the armor rating of the light fighter, they can better withstand hits from smaller defenses that would easily destroy light fighters. While Cruisers are more powerful and have a better metal to crystal cost ratio, Heavy Fighters are still better as fodder because you can build more of them, Cruisers cost deuterium to build, and the same ships have Rapid-Fire against both ship types. An often-overlooked ability is its Rapid-Fire against Small Cargo Ships, a trait shared only by Battlecruisers and Deathstars which cannot be built until much later in the game. Thus, Heavy Fighters could be useful early on to support your fleet when facing small cargo fodder.

Shortcomings

The Cruiser and Battleship are better combat craft and the Light Fighter is a much more cost-efficient fodder unit. Most of the advantages Heavy Fighters have over Light Fighters are rendered moot if you’re not facing a fleet of Cruisers, and the better armor is of no use against stronger defenses and capital ships which can easily rip through them in a single shot. They will also be quickly dispatched by a fleet of Battlecruisers due to Rapid-Fire, while battlecruisers do not have Rapid-Fire against light fighters. A relatively high crystal cost along with higher fuel cost means these ships require a lot of deuterium and are not as practical, especially as players develop their empire and are more pressed for crystal.

Requirements

  • Shipyard (level 3)
  • Armor Technology (level 2)
  • Impulse Drive (level 2)

Cost

ResourceAmount
Metal6000
Crystal4000
Deuterium0

Performance

Structural integrity10000
Shield Power25
Weapon Power150
Cargo Capacity100 Units
Base Speed10000
Fuel Consumption75

Rapid-Fire Against

Small Cargo3
Espionage Probe5
Solar Satellite5

Rapid-Fire From

Battlecruiser4
Deathstar100