Heavy Fighter
Although the Heavy Fighter is more powerful than the Light Fighter, it isn’t used as much
because of the high Crystal to Metal cost ratio compared to the Light Fighter. Even though it is
not as effective as the more powerful Cruiser, the Heavy Fighter can still cause significant
damage when launched in significant numbers.
Uses and Advantages
Against Cruisers, the Heavy Fighter is a better fodder unit than the Light Fighter because
Cruisers have no Rapid-Fire against them. This is especially useful in the early game where
cruisers are the dominant combat ship. With more than double the armor rating of the light
fighter, they can better withstand hits from smaller defenses that would easily destroy light
fighters. While Cruisers are more powerful and have a better metal to crystal cost ratio, Heavy
Fighters are still better as fodder because you can build more of them, Cruisers cost deuterium
to build, and the same ships have Rapid-Fire against both ship types. An often-overlooked
ability is its Rapid-Fire against Small Cargo Ships, a trait shared only by Battlecruisers and
Deathstars which cannot be built until much later in the game. Thus, Heavy Fighters could be
useful early on to support your fleet when facing small cargo fodder.
Shortcomings
The Cruiser and Battleship are better combat craft and the Light Fighter is a much more
cost-efficient fodder unit. Most of the advantages Heavy Fighters have over Light Fighters are
rendered moot if you’re not facing a fleet of Cruisers, and the better armor is of no use against
stronger defenses and capital ships which can easily rip through them in a single shot. They
will also be quickly dispatched by a fleet of Battlecruisers due to Rapid-Fire, while
battlecruisers do not have Rapid-Fire against light fighters. A relatively high crystal cost along
with higher fuel cost means these ships require a lot of deuterium and are not as practical,
especially as players develop their empire and are more pressed for crystal.
Requirements
- Shipyard (level 3)
- Armor Technology (level 2)
- Impulse Drive (level 2)
Cost
| Resource | Amount |
|---|
| Metal | 6000 |
| Crystal | 4000 |
| Deuterium | 0 |
| |
|---|
| Structural integrity | 10000 |
| Shield Power | 25 |
| Weapon Power | 150 |
| Cargo Capacity | 100 Units |
| Base Speed | 10000 |
| Fuel Consumption | 75 |
Rapid-Fire Against
| |
|---|
| Small Cargo | 3 |
| Espionage Probe | 5 |
| Solar Satellite | 5 |
Rapid-Fire From
| |
|---|
| Battlecruiser | 4 |
| Deathstar | 100 |