Small Cargo

Uses and Advantages

At the beginning, this spacecraft is the basic unit for resource transport. Although it has no armor and moves slowly, it can carry 5000 resource units at once. The Small Cargo is the first ship used to raid neighboring planets.

Later, when Impulse Drive level 5 is attained, their base speed doubles and they use the Impulse Drive for further upgrades. This makes them far faster than Large Cargo Ships providing a swift method to transport resources between planets. Small cargo ships can be used to quickly raid undefended planets alone, or lightly-defended ones when accompanied by fighting ships. Many players prefer to use Large Cargos to transport and Fleetsave, while using faster Small Cargos for attacks.

Shortcomings

The Small Cargo provides poor transport capacity for its cost when compared to the Large Cargo Ship, and is also easy to destroy. It can be shot down by a single Rocket Launcher and can result in a standoff with only 5 Solar Satellites or espionage probes, since it cannot destroy them at all. Small Cargo ships (when using impulse engines) use twice the fuel per unit of resources transported when compared to Large Cargo ships.

Requirements

  • Shipyard (level 2)
  • Combustion Drive (level 2)

Cost

ResourceAmount
Metal2000
Crystal2000
Deuterium0

Performance

Structural integrity4000
Shield Power10
Weapon Power5
Cargo Capacity5000 Units
Base Speed5000 (10000)
Fuel Consumption10 (20)

Rapid-Fire Against

Espionage Probe5
Solar Satellite5

Rapid-Fire From

Heavy Fighter3
Battlecruiser3
Deathstar250