Small Cargo
Uses and Advantages
At the beginning, this spacecraft is the basic unit for resource transport. Although it has no
armor and moves slowly, it can carry 5000 resource units at once. The Small Cargo is the first
ship used to raid neighboring planets.
Later, when Impulse Drive level 5 is attained, their base speed doubles and they use the
Impulse Drive for further upgrades. This makes them far faster than Large Cargo Ships
providing a swift method to transport resources between planets. Small cargo ships can be
used to quickly raid undefended planets alone, or lightly-defended ones when accompanied by
fighting ships. Many players prefer to use Large Cargos to transport and Fleetsave, while using
faster Small Cargos for attacks.
Shortcomings
The Small Cargo provides poor transport capacity for its cost when compared to the Large
Cargo Ship, and is also easy to destroy. It can be shot down by a single Rocket Launcher and
can result in a standoff with only 5 Solar Satellites or espionage probes, since it cannot destroy
them at all. Small Cargo ships (when using impulse engines) use twice the fuel per unit of
resources transported when compared to Large Cargo ships.
Requirements
- Shipyard (level 2)
- Combustion Drive (level 2)
Cost
| Resource | Amount |
|---|
| Metal | 2000 |
| Crystal | 2000 |
| Deuterium | 0 |
| |
|---|
| Structural integrity | 4000 |
| Shield Power | 10 |
| Weapon Power | 5 |
| Cargo Capacity | 5000 Units |
| Base Speed | 5000 (10000) |
| Fuel Consumption | 10 (20) |
Rapid-Fire Against
| |
|---|
| Espionage Probe | 5 |
| Solar Satellite | 5 |
Rapid-Fire From
| |
|---|
| Heavy Fighter | 3 |
| Battlecruiser | 3 |
| Deathstar | 250 |